英文摘要 |
With the promotion of the technology, physical exercises can bereplaced by motion sensing games no matter whether it is in an office oran indoor environment. Motion sensing games are currently being appliedin medical rehabilitation. In general, Kinect motion sensing games wereused in a 2D game environment. If we can use a 3D technique, which iswatching 3D images in Kinect motion sensing games, training performancescould be improved through an increased presence in the game.Therefore, the effect 3D technique was investigated in this study. Paststudies had conducted to investigate physical fitness for junior high schoolstudents. Sit up, split jump and rope skipping were the three commontraining physical exercises for college students and therefore we furtherinvestigated the difference in gender.An experiment with two parts was included in this study. The purposeof the first part of experiment was to investigate the effects of Kinecttraining (with, without) and gender (male, female) on operation time, frequency,and change of heart rate for sit ups, split jumps and skipping rope.The purpose of the second part of experiment was to investigate the effectof display technique, gender, and difficulty of training on visual fatigue.The results for the first part of experiment indicated that Kinect training hasan impact on operation time and frequency for sit ups, split jumps andskipping rope, and also has the impact on change of heart rate for splitjump. Gender was significant on operation time and frequency for slitjump and rope skipping, and also significant on change of heart rate forsplit jump. Male have better physical performance than female. Theresults for the second part of experiment indicated that females have theinferior visual fatigue than male when watching 3D images. The resultsalso suggested that the “hard” difficulty level was an effective setting forvisual fatigue of Kinect training. |