英文摘要 |
The study of Use and Gratifications Theory explores the influence that it has on the anime viewer’s motive, behavior, and emotional adjustment. This research selected the people who are anime viewers as the objects. 442 Questionnaires were sent out in total, recovering 432 valid questionnaires and the rate of effective returned was 97.51%. The data was analyzed with descriptive statistical analysis, ANOVA analysis, independent samples T test and Regression Analysis. The results of this study are: Subjects are University (specialist) student of 19-24 years old females with monthly incomes NT 10,000 and they are form middle district in the majority. Most of them follow on anime news, anime activities, and anime products. The social impact will not deter them from watching the animes, and neither will their family. Most people's lives not be able to lose anime. However, different backgrounds in motives, behavior, and emotional adjustments have significant difference. The motive of people has a great impact on their behavior. The motive and behavior of people also have impacts on their emotional adjustment. The research made suggests a conclusion as follows: Viewers watching anime with the appropriate viewing frequency and content selection to release. Parents helping their children think when they are watch anime. We recommends that publisher and activity’s organizers to use adventure’s anime when they are make the animation and held the anime activities , it’s with higher efficiency. |