英文摘要 |
Hengfa Handbag Company, a Taiwanese-invested factory, brings an anomalistic phenomenon in the labor-intensive Pearl River Delta area: Although coercive means of labor control were enfeebled or even abolished, workers worked assiduously. Coercion based on punishment was replaced by an organization of consent, and a hegemonic factory regime rather than a despotic one now runs the shop-floor. The primary task of this study is to explain how the hegemonic regime was generated and how it obscured and secured surplus value, using Michael Burawoy's analytic concept, 'making out as a game.' In Hengfa's shop-floor, interventions by state and workers' social networks protected workers from physical and economic punishment, and in this plight for coercive labor control, a Burawoyian 'game' was generated and replaced punishment. Output quotas were assigned every day, while only after completing the quotas could a worker leave, and the co-location of factory and dormitory, a curfew, and a desire for an urban lifestyle encouraged workers to work hard to increase their leisure time outside the factory. Furthermore, the process of pursuing this substantial reward organized the social relations among workers and produced workers' experience of the labor process to guarantee workers' voluntarily efforts to work hard. At the end of this article, these arguments bring about an attempt to identify the social context in which Hengfa was embedded: the hukou (household registration) system deeply rooted in modern Chinese society generated and legitimated the dormitory and curfew system, which in turn influenced the form of workers' activities and initiated the game on the shop-floor. The lack of citizenship reduced workers' safety and led workers to regard the dormitory and curfew system as protection rather than restraint. Through the hukou system, workers were constructed as 'non-citizen subjects,' and through these subjects, 'state politics' and 'production politics' encountered each other. |