英文摘要 |
In recent years, the on-line game industry has grown rapidly in Taiwan. However, there is lack of studies focus on player’s behavior of on-line game. This article is an exploratory research, used depth interview technique with on-line game players, to find the decision-making process and factors of switching behavior. In this research, the EKB four stages model is used as a conceptual framework. The results found that motivations of on-line game usage are “ need for interpersonal relationship”, “kill time”, “emotional releasing”, and “honor”. In information searching stage, the players who purchase a game first time will refer to TV or magazine advertisements, friends’ introduction, point of purchase advertisements, and professional TV programs for electronic game. The major information searching routs of switching customers will focus on professional magazines and professional websites for electronic game. In this study, we also found that the key criteria which players evaluated before purchase a game: The whole sound-and-light display and free tryout. Moreover, on-line game customers usually prepay the connecting fees and play games at home. Besides, our research also discovered tree major factors that causing customers to switch the game system from one to another: the decrease of network externalities effect, managerial failure of on-line game system provider, and freshness declining. |