英文摘要 |
As E-commerce becomes more pervasive because of the advanced Web technologies, consumers can get product information via internet rapidly, and online shopping becomes a new shopping channel. How to attract consumers’ attention is the online shopping websites’ main concern. The employment of virtual reality (VR) on the internet has been prominence recently as it enables consumers to experience products realistically over the internet. VR provides high-quality three-dimensional image of products, interactivity with the product, and telepresence enhances consumer learning about products. With the application of VR, online shopping websites can attract consumers to make purchasing decisions. The objective of this study is to examine the effect of VR on consumer learning. A 2*2 factorial experiment was conducted. The within-subject factor is interface design (VR and static), and the between-subject factor is product involvement (high and low). The study adopted Zaichkowsky’s Personal Involvement Inventory (PII) scale to distinguish high involvement product and low involvement product. The study demonstrates consumers’ product knowledge, attitudes, and purchase intentions toward products presented with VR interface significantly higher than static interface, and the impacts of VR interface on consumers’ product knowledge, attitudes, and purchase intentions are stronger with higher product involvement. |