英文摘要 |
This study provides a cognitive evaluation of interactive space relating to the smart living environments. The interactive space is an augmented physical space which can sense, interact with, and respond to human behavior. Applications for using human-computer interaction technologies in support of interactive space are exemplified by two prototypes of interactive gardens and described in a model of interaction. An evaluation of interactive space is conducted with an emphasis on cognitive perspectives, and is mediated by users' perception of usefulness, ease of use, and the enjoyment. With an analysis by Structural Equation Modeling, the study proves that affordance and signifiers affect users' acceptance of interactive space. This paper concludes that affordance greatly affects users' perception of usefulness and enjoyment, while signifiers affect users' perception of ease of use. |