英文摘要 |
Leisure and recreation sport professionals have to develop a variety of recreational sport programs in order to provide health promotion services for the dramatic increasing ageing population in Taiwan. With global technology advances, video games have evolved from providing screens and joystick stimulations to integrating virtual somatosensory interactions, especially digital somatosensory games which employ gamers' physical motions to stimulate gaming sensors and to interact with the games immediately. This paper reviewed the history of somatosensory games and summarized their health promotion benefits in the past scientific studies. The results demonstrated that somatosensory games can be used as sport media to motivate older adults to participate physical exercise and sport, to increase their functional physical fitness and social interaction, and to promote their quality of life by gaining fun and enjoyment. This paper concluded that having deeper understandings of the strengths and weaknesses of somatosensory games are viable approaches to develop appropriate sport and health promotion research and practices for older adults in the future. |