英文摘要 |
In recent years, displacement mapping technology has being an popular research topic in computer graphics, and graphic algorithms called image warping were developed. This study focuses on studying the effect of texture mapping supporting parallax on model surface, analyzing how it's advantages and disadvantages affect image drawing, and using volumetric surface texture to improve parallax's limitation in tangent space. This study uses graphic shaders supported by GPU, utilize hardware acceleration to cut texture mapping into slicing and repeat stacking them to construct model surface structure, then load single normal texture to complete reflection model. Furthermore, this study adds semi-transparency gradient and depth bias mechanism according to volume of each layers of surface texture, and decreases aliasing of occlusion effectively. |