中文摘要 |
筆者於高級日語聽力訓練課程的課堂活動中導入了Kahoot!。其主要的理由為,比起傳統的點名回答,Kahoot!更能使學生參與課堂活動,而且Kahoot!的結果也能讓教師更進一步把握學生的理解狀況,進而能從事更適當的解說。本稿針對於106,107學年度所做的問卷調查(修課學生對於Kahoot!的優缺點等意見),利用KJ法(川喜田1967)做了分析與考察。結果顯示,修課學生更積極地參與課堂活動;同時,也獲得了許多能更加改善授課相關的見解(電腦網路設備的改善,練習問題的調整,回答前的說明與引導等)。今後將參考先行研究與本稿的結果,持續精進授課技巧與課堂活動的策劃。 I am using Kahoot! as a tool for classroom activities in Advanced Japanese Listening Practice. The main reasons are that Kahoot! is a better way to engage students in classroom activities than the traditional way of picking students to answer questions in class, and that Kahoot!'s result also allows the teacher to better grasp students' comprehension so that teacher can provide more appropriate explanations. This paper analyzes the questionnaires, which are students opinions, the pros and cons, of Kahoot!, conducted in 2018 and 2019, using the KJ method (Kawakita 1967). As a result, students became more active in participating in classroom activities when they used Kahoot!. Meanwhile, many insights were obtained to improve the teaching, such as improvement of the computer device/internet environment, devising practice questions, and explanations and instructions before answering. In the future, I would like to further devise classes, including classroom activities, by referring to previous studies and the results obtained in this paper. |