英文摘要 |
This study is a game study. We use the concept of avatars to explore the relationship of MMORPG players, MMORPGs and gender. The aim is assess how players practice their avatar gender, how players use their avatar to interact with other players and the difference and relationship of gender construction between on-line and off-line. We explore how players construct gender in World of Warcraft by observation and interviews. In World of Warcraft, avatar gender is fixed. So, they are lacking of identity experiments. Players’ points of view of gender come from stereotype off-line. Therefore, the gender construction on-line is copied off-line. But, we also found the gender blurred by sharing avatars, by a lack of text clues and the fact of woman alliance, and that all of above present chances to destroy the boundary of gender in the on-line world. Finally, we foundthat the genre and type of OLG influence its member and their game exhibits, so it is likely that there is different gender construction between different games. |