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篇名 |
Crowdsourcing Experiment Designs for Chinese Word Sense Annotation
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並列篇名 |
Crowdsourcing Experiment Designs for Chinese Word Sense Annotation |
作者 |
Tzu-Yun Huang (Tzu-Yun Huang)、Chia-Chen, Lee (Chia-Chen, Lee)、Guan-Wei, Li (Guan-Wei, Li)、Hsiao-Han Wu (Hsiao-Han Wu)、Shao-Man, Lee (Shao-Man, Lee)、Shu-Kai, Hsieh (Shu-Kai, Hsieh) |
英文摘要 |
This paper tries to demonstrate our exploratory efforts in tackling with the“high accuracy-low quantity”problem of human word sense annotation task in Chinese, and ultimately reach the goal of automatic word sense annotation. Our proposed annotation architecture consists of explicit and implicit aspects of of crowdsourcing approach. Explicit method focuses on the general issues of crowdsourcing and made adjustments on current MTurk framework. Implicit method concentrates on the idea of Game with a Purpose (GWAP) design, which originates from a well-known video game Super Mario. |
起訖頁 |
82-99 |
關鍵詞 |
WSD、Crowdsourcing、GWAP、Machine learning、Chinese Wordnet |
刊名 |
ROCLING論文集 |
期數 |
2016 (2016期) |
出版單位 |
中華民國計算語言學學會
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該期刊-上一篇 |
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該期刊-下一篇 |
基於相依詞向量的剖析結果重估與排序 |
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