英文摘要 |
3D Somatosensory Technology which detects and locates every single movement of the user’s, is booming in recent years. The technique has been widely applied, particularly in games where you can have a whole new experience of human-computer interaction. Furthermore, it can also be applied in teaching where limbs movement is involved and in medical treatment such as rehabilitation for stroke patients and remote control instructions utilized in surgical operation. The somatosensory technology is set up by using a trigger to play the avatar in blending character animation in the study. Practically, a somatosensory device is employed to detect user’s gesture which is converted to the joint-figure and depth-figure in the human body modeling. Then, the avatar can play the corresponding blending animation according to the triggers on the human body modeling which reflects human’s joints being activated incorporating with the design of the blending animation. The switch among somatosensory blending character animation is executed by an indirect control to play character animation of avatar. The advantage of it is that users do not need to move continuously to manipulate character animation but only need to touch the trigger to play. The system can also be utilized in 3D games where a somatosensory technology can bring more diverse interactions and applications. |