干擾或溝通?線上遊戲廣告置入效果之研究--置入形式、置入地點暨玩家回憶度、偏好度為例 The Study on the Effectiveness of Advertising Placement in the Online Games—Format, Location, and Players’ Recall and Preference
設計中的空間與地方--社群媒體廣告的設計思考 The Study on the Effectiveness of Advertising Placement in the Online Games—Format, Location, and Players’ Recall and Preference
特定族群服務頻道整合行銷的應用--以原住民族電視台為例 Integrated Marketing Communication Strategies for Particular Ethnic Group, Using Taiwan Indigenous TV