|
感性學報 Journal of Kansei |
|
201903 (7:1期)期所有篇 |
- 不同涉入程度的玩家對精靈寶可夢遊戲中具體設計特質的認知差異 Cognition difference between players of different involvement toward the concrete design features in the game of Pokémon GO
- 應用Kano品質模式探討使用者短視頻體驗魅力屬性──以抖音為例 Applying Kano Model to explore the attractive Attributes of users' experience of short Video–A Case Study of Tik Tok APP
- 產品增強技術類型與使用意圖的關聯 Relationships between Types of Reinforcement Technique and Usage Intention in Products
|
|
|
新書閱讀
最新影音
優惠活動
|