| 英文摘要 |
Museum cloud exhibitions, as digital products offered by museums to the public, break spatiotemporal constraints and enhance the dissemination and public cultural service capabilities of museums. In view of the low user utilization rate of such platforms, this study conducts specialized research from the perspective of the experience economy, employing game theory combination weighting to establish a corresponding evaluation system and design strategy. First, based on existing research, the concept of museum cloud exhibitions is clarified, and design objectives guided by the experience economy are established. Next, evaluation indicators for the platform system design are extracted, and a hierarchical evaluation framework is constructed through exploratory factor analysis, comprising five dimensions: visual expression, interaction principles, operational foundation, user participation, and brand prominence. Subsequently, a game theory combination weighting method is applied, integrating subjective weights derived from the Analytic Hierarchy Process (AHP) and objective weights from the Entropy Weight Method (EWM), to establish a comprehensive evaluation system for museum cloud exhibition platforms. The evaluation indicators are assigned importance star ratings, and a system design strategy model are formulated based on experience economy thinking. Finally, the Nanjing Museum is used as a case study for design practice and case verification. The case received a favorable overall evaluation, indicating that the research results. The study demonstrates the guiding significance of experience economy theory in museum development and the efficacy of game theory combination weighting in design evaluation research. The findings provide design references for stakeholders to improve development efficiency, and leverage platform advantages. |