| 英文摘要 |
Purpose: Previous studies regarding the relationship between internet gaming motivation and internet gaming addiction were not comprehensive enough. To measure internet gaming motivation, we developed the Internet Gaming Motivation Scale-Integrated Version (IGMS-IV) based on the Motivation to play Online Games Questionnaire and the Motives for Online Gaming Questionnaire. Based on the Internet Addiction Test, the Chen Internet Addiction Scale, and the Internet Gaming Disorder-20, we developed the Internet Gaming Addiction Scale-Integrated Version (IGAS-IV) to measure internet gaming addiction. We aimed to identify the different patterns of internet gaming motivation and addiction by conducting latent profile analysis (LPA). We then investigated whether these patterns can be predicted by demographic factors, internet gaming-related variables, and depressive symptoms. Methods: We collected 637 valid questionnaires online. We analyzed the items in each of our integrated version scales using exploratory factor analysis (EFA) and confirmatory factor analysis (CFA). We then applied LPA based on the findings from the factor analyses. Results: The factor analyses identified 4 factors in the IGAS-IV (i.e., dependence, reality, craving, and time), and 7 factors in the IGMS-IV (i.e., discover, achieve, social, damage, thinking, skill, and fun). The LPA identified 5 latent profiles of individuals with different levels of addiction, motivation, and fun. Mean time spent on internet gaming per week corresponded with the low addiction/low motivation/low fun group in contrast to the other 3 groups with medium to high levels of addiction. Depressive symptoms corresponded with membership in the high addiction/ high motivation/low fun group but not with the other 4 groups. Significantly more men than women were in the medium to high level addiction groups. The internet gaming motivation subfactors of Achieve and Damage positively predicted the level of internet gaming addiction, and the motivation of Fun negatively predicted the level of Craving addiction. Conclusions: The results of the analyses highlighted that high internet gaming motivation is not necessarily associated with internet gaming addiction. The combinations of different subcomponents of internet gaming motivation and internet gaming addiction were heterogeneous, each latent profile had a different level of depressive symptoms. |