| 英文摘要 |
In recent years, as diversified teaching methods have become increasingly valued, Taiwan's educational field has witnessed a burgeoning trend towards integrating game-based learning into science education. In this emerging trend, teachers play a pivotal role. However, while numerous studies have focused on the benefits of game-based learning for students, research into how teachers apply game-based teaching methos remains relatively limited. Therefore, this study aims to explore, through a literature review, the factors influencing teachers’ use of games in science education. By searching the Scopus database for literature from 2000 to 2022 that intersects the study of game-based learning science and teachers’ personal factors, the authors identified and selected 25 articles for analysis. These articles were analyzed, and a coding table was developed based on the Decomposed Theory of Planned Behavior (DTPB), focusing on three main aspects: teachers’ attitudes, perceived behavioral control, and subjective norms. These factors include ''teachers' attitudes,'' ''perceived behavioral control,'' and ''subjective norms.'' Based on this, ''teachers' attitudes'' were further divided into ''perceived usefulness of games'' and ''ease of use of games,'' with additional breakdowns including ''story, art, mechanics, and technological media'' for usefulness and ease of use. ''Perceived behavioral control'' was subdivided into ''favorable resource conditions'' and ''self-efficacy,'' with further breakdowns including ''equipment, funding'' for resource conditions and ''material explanation, teaching methods, class management, assessment'' for self-efficacy. ''Subjective norms'' were subdivided into ''peer influence'' and ''expectations of seniors or supervisors,'' with further breakdowns including ''colleagues, co-preparation partners'' for peer influence and ''education department, principal, academic director, team leader'' for expectations of seniors or supervisors. The study found a positive correlation between these influencing factors and teachers' propensity to integrate games into science education. Teachers, having acquired relevant conceptual knowledge of games, felt more confident in conducting game-based teaching and were willing to share their experiences with other teachers. However, the additional preparation time required for game-based teaching emerged as a significant challenge. This study seeks to offer valuable insights for the design and implementation of informal science education and science-related gaming activities under the context of the 108 Curriculum Guidelines. |