| 英文摘要 |
This study aims to explore the gains of gamified learning on the benefits of learning in materials science, with a particular focus on the perceptions, evaluations, and learning gains of students with varying academic achievements regarding the integration of information technology into instructional activities. The research employs a quantitative approach, using a pre-test and post-test design, and utilizes paired-sample t-tests, one-way ANOVA, and linear regression for data analysis. The results indicate that gamified learning has a significant positive impact on students with moderate to above-average academic performance (i.e., the 50-75% range). Gamified tools, such as Kahoot!, effectively enhance classroom interactivity and learning interest, promoting students' active participation and engagement. Furthermore, the effectiveness of gamified learning heavily relies on teachers' mastery of course design, unit planning, and the explanation of specific topics. Based on the findings, this study proposes three instructional recommendations: (1) Teachers should broadly apply gamified tools to enhance learning motivation; (2) More personalized learning support and real-time feedback mechanisms should be provided; (3) Personalized support should be integrated with traditional teaching strategies to promote students' holistic development and improve learning outcomes. |