| 英文摘要 |
Shakespearean films entered a golden period of booming creativity at the end of the twentieth century (1990-2000). Film critics have agreed that the most fascinating and controversial Shakespearean film was Prospero’s Books, directed by Peter Greenaway in 1991 (Prospero’s Books was adapted from Shakespeare’s play, The Tempest). Greenaway uses The Tempest to consider:“If Shakespeare lived in the age of high-tech computers, what would The Tempest look like?”Taking this as a starting point, the purpose of this paper is to explore: (1) How does Greenaway use“non-linear”narrative techniques of the“hypertext”in Prospero’s Books to challenge the Hollywood-style conventional storytelling mode in films? (2) How does Greenaway, a painter and media tech savvy, experiment with frames-within-frames and multi-frame juxtapositions in Prospero’s Books, to disrupt the traditional logic of film viewing through a single window? (3) How does the director use“simulation”techniques in Prospero’s Books to create the fantasy effect of“hyperreality”? Based on the analysis of the above three issues, this paper aims to decode how Greenaway’s Prospero’s Books combines hypertext, hypermedia and hyperreality to strike as an alternative Shakespeare film in the computer age at the end of the twentieth century. |