月旦知識庫
月旦知識庫 會員登入元照網路書店月旦品評家
 
 
  1. 熱門:
首頁 臺灣期刊   法律   公行政治   醫事相關   財經   社會學   教育   其他 大陸期刊   核心   重要期刊 DOI文章
中山醫學雜誌 本站僅提供期刊文獻檢索。
  【月旦知識庫】是否收錄該篇全文,敬請【登入】查詢為準。
最新【購點活動】


篇名
Binocular Vision and Ocular Surface Effects and Investigations of Virtual Reality Headset in Young Adults: Preliminary Results
作者 Shih-Hung Lin (Shih-Hung Lin)Po-Hsuan Chen (Po-Hsuan Chen)Kuo-Chen Su (Kuo-Chen Su)Min-Yen Hsu (Min-Yen Hsu)Connie Chen (Connie Chen)
英文摘要
Purpose: To compare the binocular vision and ocular surface effects after practiced two different kinds, dynamic and static, of virtual reality (VR) games.
Methods: A total of 11 healthy (without ocular injury or surgery) subjects, age 20 to 35, performed two different types of VR games and each for 30 minutes. There was a twenty minutes break between two games. Assessments were performed before and after using HTC VIVETM headset device including visual acuity (VA), intraocular pressure (IOP), cover test, Maddox Rod, Von Graefe, Vergence Range, amplitude of accommodation (AA), accommodative facility (AF), and non-invasive keratograph break up time (NIKBUT). The NIKBUT was arranged as the last examination in base-line and the first right after using VR device to eliminate other possible factors to affect the results. Also, we investigated subjective performances with questionnaires to understand the habitual of using electronic devices and the feeling after playing the VR games.
Results: No significant difference in VA whether at near or distance after VR expo-sure. IOP in right eye was statistically dropped after playing the static game. There was an exophoric shift at distance cover test both after static and dynamic games which consisted with the subjective assessment. NIKBUT was statistically significant decreased only in left eye after the exposure of static game and 71.4% felt more blur in vision quality through questionnaire after exposure of dynamic game.
Conclusion: Though VA at far or near distance and AA were not statistically significant difference, a distance exophoric shift of deviation in cover test and a decreased of IOP were found. Also, a decreased of tear film break up time consisted with worse vision quality after VR games subjectively were observed, especially in dynamic game. Indicated that it could require more visual functions in more exciting games and should be discussed more in the future study.
起訖頁 65-74
刊名 中山醫學雜誌  
期數 202412 (35:2期)
出版單位 中山醫學大學
該期刊-上一篇 The anti-hepatoma activity of Juniperus indica Bertol extract in vitro
該期刊-下一篇 Concept Analysis of Maternal Breastfeeding Autonomy
 

新書閱讀



最新影音


優惠活動




讀者服務專線:+886-2-23756688 傳真:+886-2-23318496
地址:臺北市館前路28 號 7 樓 客服信箱
Copyright © 元照出版 All rights reserved. 版權所有,禁止轉貼節錄