| 英文摘要 |
E-learning courses have played a critical role in knowledge propagation and practice enforcement through integrated information technology and educational materials during the COVID-19 pandemic. Webinars, hybrid meetings, and massive open online courses (MOOCs) have been extensively adapted, with great feasibility, accessibility, and flexibility among healthcare professionals, to improve their knowledge, attitude, and compliance with infection prevention and control. In this study, we have reviewed the satisfaction, effectiveness, and limitations of e-learning courses on infection prevention and control and approached the topics of gamification and serious games as useful methods for teaching useful information interactively. |