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篇名
多元教學活動在創造力課程上的整合應用
並列篇名
The Integrated Application of Multiple Teaching Activities in Creativity Course
作者 謝淳鈺
英文摘要
Design education amid the COVID-19 pandemic has entered a new era. Students, engaged in cross-time zone and cross-disciplinary learning, are grappling with the challenge of effectively integrating various emerging teaching methods. The goal is to avoid excessive emphasis on practical application and prevent lapsing into unidirectional learning. This has become a critical topic in the field of design education. This study selects a theory-driven graduate-level creativity course as its context. Problem-Based Learning (PBL) and local practice are the primary teaching methods. Four types of teaching activities are incorporated: 1. Problem-oriented games, 2. Flipped classroom discussions, 3. Local community practices, and 4. Creative design implementation. The main purpose of this study is twofold: firstly, to investigate the impact of diverse teaching activities on inspiring creativity, fostering learning interest, and influencing learning effectiveness in comparison to traditional teaching methods. Secondly, to explore the preliminary models of integrating diverse teaching activities into a creativity curriculum, outlining the arrangement of different activities within the curriculum framework. The results reveal that diverse teaching activities gain students' trust, with each activity contributing beneficially to different indicators of student learning effectiveness. They enhance students' understanding motivation and promote deep learning, thereby addressing contemporary students' confusion in the process of creating digital media. The fluctuation observed between learning effectiveness and interest-triggering activities underscores the importance of activity design difficulty and the amount of absorbable knowledge as crucial factors influencing the success of teaching activities. Following the completion of the course, almost half of the students increased their self-directed reading on creativity and aesthetics by 1-3 hours, while one-third increased it by 4-6 hours. This affirms that employing diverse blended teaching activities as an innovative model for design theory courses holds positive implications for revitalizing teaching activities in the future.
起訖頁 13-32
關鍵詞 多元教學活動創造力學習模式問題導向學習在地實踐Multiple Teaching ActivitiesCreativity Learning ModelProblem-based LearningLocal Practice
刊名 建築學報  
期數 202406 (127增刊期)
出版單位 臺灣建築學會;內政部建築研究所
該期刊-上一篇 高齡空間設計課程融入代間學習對學生學習意願影響研究
該期刊-下一篇 導入鷹架式學習法的建築設計教學實驗:向竹子湖人居環境與地方知識學習
 

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