英文摘要 |
Recently, reality puzzle games are popular among the general public and also developed into online games. Library and museum education promoters are trying to make reality puzzle games a new medium for promoting education. This research used the National Museum of Natural Science and the National Taiwan Science Education Center as the venues, integrated with exhibition hall objects, mathematical concepts, innovative ideas, and Tsou culture or cross-domain knowledge, and used Line software as the medium to design a set of Tsou Museum's Cultural Mathematics Puzzle Game (referred as the Museum Puzzle) and Cibao's Science and Education Museum Mathematics Puzzle Game (referred as the Science and Education Museum Puzzle). Data were collected and analyzed including players' response on the Line software, researcher observation records, design group partners' records of interviewing players, reflection notes. The results indicated that two sets of reality puzzle games designed in this study were gradually constructed after a process of site survey, level-breaking route planning, storyline and character development, puzzle design, and revision and integration. In this process, players developed their physical strength and reasoning abilities; it also enhanced reciprocal interactions and enriched their social activities. |