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篇名
博物館數學實境解謎遊戲之設計與實踐
並列篇名
Research on the Design and Practice of Museum-based Reality Puzzle Games for Mathematics
作者 吳韶康陳致澄 (Jhih-Cheng Chen)王瑞壎 (Juei-Hsin Wang)柳賢 (Shian Leou)
中文摘要
近年來,實境解謎遊戲逐漸受到普羅大眾喜愛,也被開發成數位線上遊戲;圖書館與博物館教育推動者試圖讓實境解謎遊戲成為推廣教育的新媒介。鑑此,本研究以國立自然科學博物館與國立臺灣科學教育館為場域,分別融入展廳物品、數學概念、創新想法與鄒族文化或跨域知識,以Line 軟體為媒介,設計一套《鄒在博物館之文化數學解謎遊戲》(簡稱博物館解謎)與《磁寶之科教館數學解謎闖天關遊戲》(簡稱科教館解謎)(兩者合稱為實境解謎遊戲),提供參觀兩展覽館的民眾使用。蒐集與分析的資料包括玩家在Line 軟體上的回應資料、研究者觀察記錄、設計群夥伴訪談玩家的記錄、反思札記等,以報導兩套實境解謎遊戲的活動成果、設計要素與每道謎題內涵;此外,也分析兩套遊戲的實踐情形。研究發現︰本研究設計的兩套實境解謎遊戲,都歷經場勘、闖關路線規劃、故事情節與人物擬定、謎題的設計、修正與整合的過程,才逐步構建完成。整體而言,以故事結合虛擬角色來發展解謎遊戲的脈絡;利用手機作為載體;再搭配博物館展物、數學概念、創意想法與跨域知識所形成的實境解謎遊戲,讓玩家在此歷程中開展體力與推理能力;也提升彼此的互動性,豐富了他們的社交內涵。
英文摘要
Recently, reality puzzle games are popular among the general public and also developed into online games. Library and museum education promoters are trying to make reality puzzle games a new medium for promoting education. This research used the National Museum of Natural Science and the National Taiwan Science Education Center as the venues, integrated with exhibition hall objects, mathematical concepts, innovative ideas, and Tsou culture or cross-domain knowledge, and used Line software as the medium to design a set of Tsou Museum's Cultural Mathematics Puzzle Game (referred as the Museum Puzzle) and Cibao's Science and Education Museum Mathematics Puzzle Game (referred as the Science and Education Museum Puzzle). Data were collected and analyzed including players' response on the Line software, researcher observation records, design group partners' records of interviewing players, reflection notes. The results indicated that two sets of reality puzzle games designed in this study were gradually constructed after a process of site survey, level-breaking route planning, storyline and character development, puzzle design, and revision and integration. In this process, players developed their physical strength and reasoning abilities; it also enhanced reciprocal interactions and enriched their social activities.
起訖頁 263-300
關鍵詞 沉浸理論實境解謎遊戲鄒族文化flow theoryreality puzzle gameculture of Tsou
刊名 台灣教育研究期刊  
期數 202407 (5:4期)
出版單位 台灣教育研究院
該期刊-上一篇 如何表達好感?國小六年級學生「與他人親密相處」教學之探究
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