英文摘要 |
The study aims to examine whether the advertising value of AR advertisements (informativeness, entertainment, interactivity) differs based on different content formats (visual-viewing and visual-interacting) and the moderating effect of technological usefulness, and whether it leads to differences in flow experience and advertising attitudes. This study employed purposive sampling to target a young demographic and utilized a between-subjects design, collecting a total of 208 valid samples. Through Structural Equation Modeling (SEM) to examine the relationships between various research constructs, the results indicate that the informativeness, entertainment, and interactivity of AR advertising positively influence consumers' flow experience. Flow experience, in turn, positively affects consumers' attitudes towards AR advertisements. When technological usefulness is higher, the effects of informativeness, entertainment, and interactivity on the flow experience of AR advertising are stronger. When the content format of the advertisement is predominantly visual-interacting, the interaction effect of technological usefulness on the relationship between informativeness, entertainment, and flow experience is stronger. Neglecting these aspects may impede connection with the audience during the design process. |