英文摘要 |
Participants attending online virtual tours may experience reduced levels of learning engagement. Previous studies have suggested integrating virtual characters into the tours to overcome such learning limitations. Therefore, in the context of cultural heritage education, this study explored the design of virtual avatars in spherical video-based virtual heritage tours. We used VRoid Studio to design virtual characters and integrated them with the SteamVR software and Meta Oculus 2 hardware for motion capture. The design of the virtual guide’s movements was completed in the Tracking World software. Accordingly, a development workflow for the virtual characters was proposed. To assess the design of these virtual characters, we invited 30 higher education students to participate in a user experience assessment. Our experiment results reveal that, compared with conventional human-guided video tours, most participants found the virtual avatar-integrated spherical video tours—characterized by supplementary features, ease of use, high efficiency, and a clear interface and operational design—to offer a positive practical experience. In terms of hedonic experience, most participants also expressed that the virtual avatars added value, novelty, and a fun element to the design; particularly, they showed significant differences in their preference for the virtual avatars. Additionally, qualitative interviews suggested potential research topics related to virtual avatar settings (e.g., character appearance or identity compatibility), which can be extended to future research on virtual avatar design in spherical video-based virtual heritage tours. |