英文摘要 |
Computational thinking is pivotal for contemporary learners. However, non-STEM university students often perceive programming as uninteresting. Educators face challenges in teaching programming basics. Novice learners encounter difficulties, leading to higher dropout rates. This study utilized a university-level programming course, integrating game-based learning. Board gaming was incorporated to enhance interest in computational thinking. Activities encompassed both collaboration and competition. By employing game-based learning elements and cognitive card mechanisms, we devised decks of cards and corresponding rules. Amid the COVID-19 pandemic, the physical board game was adapted for online group learning. Both physical and online board gaming activities were employed. Students were organized into groups for team-based competitive games. After the culmination of activities, surveys, process observations, and feedback assessments were employed to analyze learning motivations. The outcomes revealed that students widely recognized the effectiveness of the course content and activity designs in enhancing their learning motivations and interests. |