英文摘要 |
The present study applies cognition, affection, and behavior in the ''Attitude Effect Hierarchy'' to construct the three modules of sustainability nurturing to understand the state of mind and the state of being when one encounter and learns new things. In addition, semi-structured interviews are used to collect feedback from participants, and the relevance of sustainability with students' attitudes is analyzed through the coding approach in Grounded Theory. Finally, Integral Sustainable Design is employed to identify sustainability's internal and external relationships when a student learns individually and in groups. The SECI Model is applied to analyze students' knowledge transfer patterns in the three modules of sustainability nurturing. The present study find that it is important for designers to have a sustainable perspective. The integration of sustainability concepts into product design and subsequent recycling planning can reduce the damage caused by products to the environment and improve people's quality of life. The sequence of the three units of sustainability cultivation influences student learning: the theoretical learning mode unit, the game learning mode unit, and the practical learning mode unit. Students gain a more comprehensive understanding of the sustainability perspective in the theoretical learning mode. A game learning mode allows students to reflect the knowledge of sustainability through interactive games. The practical learning mode gives students to work in teams to discuss the practical applications of sustainability strategies, which can always stimulate creativity. For the factors influencing sustainable behavior of design students, it is found that individuals recognize the importance of sustainability and believe that sustainable development is relevant to people, but their daily behaviors increase inertia due to inconsistencies in the surrounding communities and the complex steps involved in using environmental items. |