英文摘要 |
Recently, the interactive video game technology has been enormously applied to health promotion and rehabilitation to enhance motivation and participation. Evidence of Tai chi exercise on muscle strength/endurance, balance, fall prevention and many physiological systems has been reported widely in previous studies. However, it is not an easily-learning exercise. Therefore, modified Tai chis exercise via embodied interactive games maybe beneficial for the elderly due to the immediate guidance and feedbacks on movement accuracy. The purpose of this pilot study is to investigate the feasibility, exercise intensity, energy consumption and acceptance of Kinect Tai-chi exercise program for the community-dwelling elderly. A convenience sample of five elders, aged more than 60, was recruited from a community. They practiced Kinect Tai-Chi exercise level 1A for six minutes individually. Blood pressure, resting heart rate and rate of perceived exertion (RPE) were assessed before and after exercise. During exercise, average heart rate, maximal heart rate and energy expenditure were also measured by a heart rate monitor (Polar FT7). A questionnaire of technology acceptance model (TAM) was also assessed after exercise. In addition to descriptive statistics, Wilcoxon Signed-Rank Test was applied to analyze the pre-post exercise differences of BP, HR and RPE. Results showed only RPE scale was significantly higher after exercise, but not others. The average exercise intensity was 63.6 % (range 50.2%~66.5%) predicted maximal heart rate, energy expenditure was 3.17 (1.21~4.94) metabolic equivalents, and RPE scale was 12 (7~15). In the TAM questionnaire, the highest score was the dimension of intention to use, followed by enjoyment. Kinect Tai-Chi exercise provides a light to- moderate intensity and is considered fun, useful and suitable by the elderly. Perceived physical exertion should be considered during exercise. The interactive video games could be an alternative choice of exercise mode at home and in the community for the elderly in the future. |