英文摘要 |
The objective of this study is to identify the attractive quality factors affecting MOBA (Multiplayer Online Battle Arena) game design, thus meeting consumers' requirements and effectively improving their satisfaction. This study introduced the regression analysis mode of Kano quality model, explored the influence mode and degree of quality factors on MOBA players' satisfaction, the order of importance is social > usability > sensory > playability. The social factor is the quality of charm. Usability, sensory and playability are the necessary quality. The study also explored the differences of satisfaction evaluation and quality classification among MOBA mobile game players with different personality traits through the application of FFM (Big Five Personality Factor Model). Experience extroversion players attach importance to positive emotions and game experience brought by the game, quality items such as visual effect and ease of use. Agreeableness stability players attach importance to quality items related to team cooperation. Leisure and entertainment players attach importance to quality items such as sensory vision of the game, personal feelings and emotions. |