英文摘要 |
“Virtual Reality” (VR) is one of the new media of Contemporary Technology Arts. When VR is supported by appropriate sensory feedback in physical environment, the viewer could experience the situation in the virtual environment. This article will show the Technology and Art creation, which is a “Multi-User Virtual Reality Audio-Visual System” combined with “Fan-Array Tactile Installation”, and explores through the artwork a soundscape that reframes memories. First, it will introduce the history and artistic characteristics of VR Technologies. Secondly, it will take Quartic Flow VR - Zeelandia 1634 (2017) as a case study to discuss the interactivity, the immersive experience, and the tactile perception of wind in virtual reality, and how VR technologies enable viewers to travel through the cultural memories of different generations with multiple sensory experiences. |