英文摘要 |
As the stress and intensive competition become parts of our daily life, there is a glowing desire of looking for a way to relax and to regain balance. A new game genre, healing game or “Iyashikei (癒し系)” in Japanese, has attracted great attention recently. However, few research have been devoted to this topic that restricts the possibility of further development. In this study, we used mixed approaches to conceptualize the attributes of the healing game first, then followed an online investigation of how the game design elements might impact the player’s feeling of healing and self-acceptance based on their interaction experiences in three selected healing games: Travel Frog, Penguin Island, and Deep Sea Aquarium. Using multiple regression for data analysis, the results show that from the emotional design perspective, the design elements of both the behavioral level and the reflective level are highly related with the user’s self-acceptance with the greatest impact from the behavioral level. As for the player’s feeling of healing, both the white hat game design elements and emotional design elements have resulted in positive effects; the design elements of the behavioral level have equal effects in comparison to the design elements of the reflective level. |