英文摘要 |
This study aimed to explore how different presentation modes of graphical icons affect the viewer's preference. The research separates 2 stages. First stage, investigation and analysis of icon presentation modes: as indicated by the nding, presentation modes consist of three main features: icon composition, polarity, and border. Through permutation and combination, six presentation modes were obtained as follows: M1 (line / positive polarity / border), M2 (plane / positive polarity / border), M3 (line / negative polarity / border), M4 (plane / negative polarity / border), M5 (line / positive polarity / no border), and M6 (plane / positive polarity / no border). Second stage, experiment of icon presentation modes on user’s preference: thirty-six participants were required to watch thirty stimuli, or graphical icons, presented concurrently in six above mentioned modes. The number of initial xations was recorded by eye tracker; meanwhile, subjective evaluation of preference was conducted and analyzed. As indicated by the experimental results, the icons presented in M4 attracted the most attention; in contrast, the icons presented in M5 attracted the least attention. The ndings herein can be used as a reference by interface designers while icons are being designed. |