英文摘要 |
This paper engages with a preliminary observation of AR (Augmented Reality) as a tool for both literary dissemination and creative writing. The first section examines ''transmedia storytelling'' in order to construct a theoretical framework, outlining how the long-practiced commercial mode of operation prevalent in popular entertainment field may have initiated, inspired or even helped promote cases of ''the social service mode.'' Treating Li Ang Museum as an example, this research reveals how the concept of ''transmedia collaborative authorship'' is incorporated into the ''narrative expansions'' of the Museum. The Museum project also endeavors to turn Li Ang into a literary brand. Analog and digital media are deployed in the narrative expansions to create real and virtual objects for the Museum, particularly focusing on positioning AR as ''a tour guide.'' In its exploration of AR, this paper includes its definition and an analysis of the content of the ''Li Ang AR'' app; this is meant to illuminate AR as an effective tool for literary dissemination by way of convergence (i.e. collating works made of various media) and merging (i.e. composing a work using various media). In the second section, the discussion shifts to AR as a tool for creative writing. This paper declares that in an AR literary work, verbal texts - likely mixed with images - play a central role, while it also attempts to differentiate ''AR literature'' and ''printed literary work + AR,'' citing The Little Prince: AR+3D Interactive Game Book, Between Page and Screen, and Traffic Signs AR: A Poetic Suite as the works for comparison. Thereafter, Between Page and Screen embodies a new aesthetics originated by new technological tools. The conclusion addresses that literature and technology have never been separated. Accordingly, this paper encourages writers to take advantage of new technologies to pull out new forms of expression, like those achieved by the latest SF movies. |