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篇名
高中職生對於AR反毒桌遊之評價
並列篇名
Evaluation of High School Vocational Students on the Augmented Reality Board Games to Anti-Drug
作者 王美智宋慶禾
中文摘要
桌遊目前運用於各領域教學中,研究結果也證實桌遊結合課程教學可帶來良好成效,透過遊戲式學習除了學習知識外,亦可於玩樂中學習(Learning by Playing)、增進他人溝通、互動及團隊合作能力,運用桌上遊戲來探索外在環境,也讓學習變得更加有趣,讓學習者如同玩家,在學習時更加積極投入並找到學習的意義及成就感所在。以往傳統教學方法已經很難符合現今青少年之需求,3C產品目前也已佔青少年生活中重要的一部分,未來是AI的世代,也是人與AI互相學習的時代,因應科技世代的來臨,本研究團隊開創衛生教育新領域,運用AR桌遊「魔法森林新出口」,結合擴增實境特效,將AR桌遊融入藥物濫用防制教育,實際於學校進行教學,研究結果顯示將近8成學生對於AR桌遊課程是非常滿意的,學生給予正向之肯定,因此,建議未來可以開發更多藥物濫用結合科技產品的運用,不僅提供第一線教學人員多元教材的選擇外,更可以吸引學生的目光,增加學習參與度,以強化學生學習之深度及廣度。
英文摘要
Board games are currently used in various fields, and the results showed that the students who used the board games teaching had significant progress, in addition to learning knowledges through the game-based learning, learning by playing, enhanced the students communication, interaction and team works ability. Using board games to explore the external environment, but also make learning more interesting, so that learners like players, can be more concentrate, active and interesting, also find the meaning of learning and sense of achievement. In the past, traditional teaching methods have been difficult to tackle the today's young people. 3C products were occupy an important part in young people life, Also AI generation will be the trend in the future, as well as people and AI learn from each other, therefore, The research team created a new filed of health education, using the AR board games" The New Export of the Magic Forest ", combined with the augmented reality(AR) effects, The results showed that around 80% of the students are very satisfied with the AR board games course, and students stated the board games is positive feedback, it is suggested that develop more drug abuse combined with the technology products, not only to provide first-line teaching staff multi-material materials to the choice, it could attracted the students' attention and increase participation of learning, so as to strengthen the depth and breadth of students' learning.
起訖頁 1-12
關鍵詞 桌上遊戲擴增實境藥物濫用高中職學生board gamesAugmented Reality (AR)Prevention for illegal drug useHigh school students
刊名 健康生活與成功老化學刊  
期數 202011 (12:1期)
出版單位 臺北市健康生活與成功老化學會
該期刊-下一篇 台灣與中國大陸大學生性健康素養之比較研究
 

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