英文摘要 |
This study was a documentary of academia-industry collaborative teaching of the 'Creative Marketing' course in an University of Technology. The course tried to combine the concept of marketing into board games that young people liked. By using the abilities of communication, collaboration, creativity, and critical thinking (the 4Cs abilities), each student group designed the unique board game and the related products at the end. The instructors did not use traditional paper-pencil evaluation. They used qualitative evaluations according to the goals of this course. The grades were given by both the academic and industrial instructors. And the instructors also held 'the Fair of Creative Marketing Board Games.' Several prizes were given during the Fair, such as the best design, the best innovation, the best poster, and the best board game. The students then had special learning experiences, which were very different from what they had experienced during their college life. The study hoped that the Ministry of Education and the universities of technology would support more on the academia-industry collaborative teaching in the future. It also proposed some suggestions for future references. |