英文摘要 |
With the rise of virtual communities, consumers can readily catch current trends, the latest coordination of outfits, and also share their own dressing styles. The content within these virtual fashion communities is mainly visual. Compared with other virtual communities, the image information presented, especially for portrait images, mainly focuses on the matching of outfits. With user-generated content, these images can induce popular trends of outfit accessorizing. Furthermore, frequent participation and message spreading influences the recipients of other messages. Through the influence of these messages, consumers often form their own behaviors or attitudes, which strongly influence the purchasing behavior of other customers. This study adopts the quasi-experimental method, which is a 2(facial expression: smile, expressionless) x 2(Portrait ratio: whole body, half body) experimental design, with a total of four experimental groups, according to the variable information cascades. The results of the study showed that: 1) facial expression has no significant effect on information cascades; 2) portrait ratio has no significant effect on information cascades; and 3) facial expression and portrait ratio have no interactive effect on information cascades. |