英文摘要 |
With economic growth and change of consumers' needs, museums gradually adopted the concept of experiential marketing. Guide system has played an important experience media, and its development patterns have evolved from “one-way standardization” and “passive customization”, to “active customization” and “personalization”, trying to attract visitors by providing unforgettable and unique experience to respond their latent needs. By integrating different scholars' viewpoints and principles in “experience”, this study developed a recommendation and guide system with an emphasis on exhibit content. The proposed design consists of three man-machine subsystems, four databases and three core techniques. An exhibit on a physical violin was employed as an example for illustration of the innovative experiential approach characterized by three features, namely “artificial intelligence guide”, “ambience computing” and “actively customized and recommended exhibit content”. |