並列篇名 |
Effects Of Display Interface, Operation Time, and Speed on Signal Detection Theory, Visual Fatigue, and Presence: An Example of 3D Baseball Games |
英文摘要 |
With the evolution of technology, the 3D display has become a populardisplay technology in the market. Few studies have used signal detectiontheory (SDT) to evaluate the performance in 3D games, and therefore, SDTwas used to evalute a 3D baseball game in this study. Thirty participantswere recruited in this experiment and the purpose of this study is to investigatethe effect of display interface (2D TV interface and 3D Head MountedDisplay (HMD) interface), operation time (5, 10, 15 minutes), and speed (130km/hr, 150 km/hr) on the possibilities of hit, miss, correct rejection, and falsealarm, Simulator Sickness Questionnaire (SSQ), and iGroup Presence Questionnaire(IPQ). The results indicated that display interface and operation timewere significant on the possibilities of hit, miss, SSQ, and IPQ, where theperformance of TVs performs better than that of HMDs. With the incrementof operation time, the possibility of hits devcreased and visual fatigueincreased. In the possibility of miss and IPQ, the interaction between displayinterface and speed, and the interaction between speed and operation timewere significant, respectively. This study concluded that the 2D TV interfaceis more suitable than the 3D HMD interface for baseball games. Althoughthe 3D HMD interface covered participants’ whole eyesight and providedhigh presence, it did bring high visual fatigue. It is recommended that usersshould choose low speed mode and try to avoid long time playing, and thenhigh visual fatigue will be avoided. |