英文摘要 |
Recently, online games have been one of the popular topics. The number of players increases rapidly, creating remarkable profits. However, the market potential has not been fully exploited. The knowledge regarding the difference in personality between players and non-players can help online game service providers understand not only the game types favored by players, but also the personality of players who frequently play online games. Such knowledge can help software designers to design games that can satisfy psychological needs of online game players, increasing revenues of online game service providers. Thus investigations of the relationship among online game use, difference in personality and psychological needs between players and non-players help software designers better fit the user personality and psychological needs. The sample of this study comprised 460 high school students. Mini-Marker was used to measure personality traits. Manifest Needs Questionnaire was used to measure psychological needs. Study results indicated that online game players are higher than non-players in openness, conscientiousness, and agreeableness. Moreover, the need for dominance of online game players was satisfied more in the real world than in the online game world. |