英文摘要 |
In the past, people were having the South Korea 's impression of male chauvinism and coldly etc. About the products, the cognition and appraisal of South Korea electronic product is lower than Japan, American-European brand. In recent years, Korean government and business improve the products with might and main. Bring the characteristic of national culture and originality into the products, successful marketing to the Asia. This research represents the digit content products with the on-line game, after Regression Analysis, we founded the consumer use the products and accumulates the product knowledge can approval the South Korea 's cultural. In addition, this research found ethnocentrism tendencies has disturbance effect in the process of cultural identity. Finally, after Level regression analysis, founded the cultural identity has intermediary effect to the national impression. According this research result, Taiwan in practice and policy, may have enlightenment with industry and the government by relative industrial policy rules and the development, and Bring the characteristic of national culture and originality into the products. Except the created product itself on the global economical output value, and can establish the influence by export Taiwan culture to the world. |