英文摘要 |
The speedy expansion and enormous economic profits of online games have gain tremendous attentions in the industrial and academic circles. Past researches found that entertainment, refuge from reality and social influences affect users’ intention of participating online games. However, related studies rarely discussed the effects of community recognition and effects of recognition to users’ intention. Hence this study views online game community as a virtual community and investigates its users’ intention to participate. In addition, possible factors such as critical mass and perceived enjoyment are also studied to gain a better understanding of the antecedence for online game participation. Based on prior literature, a model was proposed and empirically tested to analyze factors influencing online game users’ participating intention. The result showed that online game users’ willingness to participate was influenced by self-esteem, immersion into games, influence toward online games, membership of online games, and perceived enjoyment to online games. Implications of the findings were also discussed. |