英文摘要 |
The development and maturity of on-line game industry in Taiwan, domestic on-line game producers are losing their own competition while c ompare to other nations, especially the Korean competitors. The purpose of this study is to find out factors of on-line game designing that can improve players' satisfaction and provide foundation for domestic producers to defend against for eign competitors. The regression model test and co-relationships test were employ ed to confirm the purpose, Results from the study a nd scholar literature revealed that the designing factors we concluded have positively significant influence with out considering satisfaction and user' s behavior as well. The findings also showed the strong and significant relationships between independent factors and dependant facts. |