英文摘要 |
The mobile commerce boosts recently for the widespread use of the mobile devices like smartphones and tablets; the application store becomes a top focus. While the game Apps are the ones which mostly customers choose to download, how to find out the factors affecting consumers to download game Apps, predict the probability of downloading game Apps and its market share, and calculate the sales cannibalization between Google Play and App store are the important research questions for academia and practitioners. This study develops the logit models and hierarchical logistic regression to answer these research questions. Through the Internet questionnaire on the BBS and paper questionnaires, this study reports data collected from 627 respondents. The results show that the risk, comparative advantage, interpersonal influence, perceived usefulness, and perceived ease of use significantly influence consumers to download the game Apps. Additionally, the perceived ease of use significantly affects the perceived usefulness. This study estimates the purchase probability and predicts the Google Play’s ultimate market share of 57.1%. The academic and managerial implications will be provided. |