英文摘要 |
Computer game had reached maturity in Taiwan, the computer game market share had exceed NT dollars 11,300 million and can be further increasing. Instead of entertainment platform, computer game is being regarded as a kind of emerging electronic mass media platform. A lot of comprehensive applications are appearing within computer game due to the viscosity and clustered effect of game players is expected. This research proposed a knowledge placement framework enable game player reached various kinds of knowledge by experience related cognitive process which be represented in computer game via different manner. Based on Bloom classification mechanism, the leaner would experience various cognitive processes, including: remember, understand, apply, analyze, evaluate and create, to receive related knowledge, such as factual, conceptual and procedural knowledge. According to problem solving theory, the proposed framework implements such bloom knowledge mechanism by tool, feedback and goal in computer game. Finally, a illustration certification training, CCNA networking management content design, is presented and further validation would be implement. |