英文摘要 |
The purpose of this study is to measure the difference of compliance under two scenarios, regular treadmill walking and treadmill walking combining somatosensory video games, among junior high school students of special education. A total of seven first-grade students from junior high schools of special education were selected. Each participant was tested with both scenarios twice randomly. After finishing all treadmill walking, two observers were assigned to record the numbers of attempts to discontinue walking for statistical analysis via video recording. Wilcoxon Signed-Rank Test was then applied to estimate the analytical difference. In addition, participant's compliance was also compared under such two scenarios. Treadmill walking combining somatosensory video games showed the reduction of participant's attempts to discontinue walking, and increased their compliance dramatically. After analyzing the recorded data, the most frequent behavior of discontinuing walking was "disconnecting emergency stop magnet", while "leaning on the dashboard "occurred the least. In the future, when teachers exercise treadmill walking for junior high school students of special education, this study can be referred as a base. |