英文摘要 |
The aim of this study is to both analyze whether environmental factors can stimulate imagination and explore how these factors stimulate imagination in different design phases. The research targets are students in the field of product design. In this study, design process was divided into three phases: problem definition and design analysis, concept development and mock-up, and detailed design and testing/revision. Influences in the learning environment were deconstructed into four factors: physical, organizational, socially constructed, and human aggregate. Our results indicate that the socially constructed and organizational factors have the greatest influence. These effects are seen in the design process, especially in phase one (problem definition and design analysis) and with a lesser effect in phase three (detailed design and testing/revision). How do we help our students construct imagery through the external learning environment? How do we help them facilitate the development of these memories? How do we help them translate their images into professional design capabilities? What instructional strategies can be adjusted and/or invented from this study? How can these strategies be implemented? All of these are crucial challenges for us, as educators in product design field, to face. |