英文摘要 |
Students may not always learn effectively with digital learning based games even though they are inspired to learn by digital games. One of the possibilities accounting for this phenomenon is that designers couldn't consider all aspects of game designing, especially how to balance fun and instruction. However, serious game involves three essential elements, including reconstructed knowledge, essential game characteristics, and learning strategies. Such a game can help students achieve efficient learning. The authors therefore developed the serious game module through four stages based on these three elements of serious game, with the input from three science education professors and thirty-two middle school teachers. This module was applied for seven times in sixteen classes in the past three years and underwent three significant revisions. Significantly positive attitude was observed for students and teachers participating in researches with serious game module. The group of serious game instruction was similar in cognitive achievements to that in traditional instruction and traditional computer-assisted teaching. Furthermore, the group of serious game instruction possessed significantly better higher-level cognitive achievements than others did. Generally speaking, learning through serious games not only motivates students' interest in learning but also makes them learn more effectively. |