以玩家水準評估iPad遊戲輔助設備之適用性 Estimating the Applicability of Gaming Accessories for the iPad by Gamer Level
網站互動性設計與使用者互動性感知的差異: 兩種不同取向的ACG入口網站比較 The Differences between Web Interactivity Design and User Perceived Interactivity: The Comparison of Two ACG Portal Sites
台灣現代住宅設計之轉化:以1920年代至1960年代公共(國民)住宅為例 Transformation of Modern Residential Design in Taiwan: A Case Study on Public (National) Housing Projects from 1920s to 1960s
設計師之個人知識管理、工作效能與設計績效間之關係探究 A Study on the Relationship among Personal Knowledge Management, Work Efficacy, and Design Performance of Designers