無所不在的網路社會中電子化政府及資訊長 Development of e-Government and CIO toward Ubiquitous Society in Japan in Comparison with USA
網路使用之態度、動機與影響 Attitudes, Motives and Consequences of Internet Use
線上遊戲虛擬資產交易模式探索以及玩家社交關係對交易信任之影響 An Exploratory Research on the Virtual Assets Transaction and the Effect of the Relationship among On-line Game Players on Trust
網路的新聞再現1994VS2004--以聯合報為例 The Representation of News Coverage on Internet: A Comparison of 1994 and 2004
資訊科技的權力問題:從網路空間的探問出發談親密歸訓與嵌入性價值的常規化 Power Issues of the Information Technologies: The Intimate Discipline and the Normalization of Value in Cyberspace
台灣數位內容產業專業人才培訓問題探討:以遊戲、動畫產業為例 The Problems of School Training Courses with the Digital Content Industry in Taiwan: A Case Study of Game and Animation Industry