| 英文摘要 |
This study validates an innovative mixed reality (MR) instructional design for children’s English collocation learning. Grounded in embodied cognition theory, the design aims to transform everyday environments into immersive language learning spaces, addressing challenges EFL learners face due to first-language interference and limited contextual practice. A prototype system, VerbVenture, was developed to implement this approach through two learning stages: (1) Vocabulary Acquisition—AI-based object recognition helps learners explore real-world objects and learn their English names and pronunciations; and (2) Collocation Practice—contextual animations and dynamic prompts guide learners to manipulate physical or virtual objects, enacting verb–noun collocations to strengthen language-action connections. A within-subjects experiment with 14 elementary students compared physical and virtual object interactions using pre-, post-, and delayed post-tests. Both modes significantly improved learning and retention, though no statistical difference emerged between them. Qualitative findings revealed complementary advantages: physical interactions fostered intuitive control and motor memory, while virtual ones enhanced engagement and imagination. This study contributes empirical evidence for MR-based embodied learning and derives design principles for integrating embodied cognition and AI technologies (e.g., object, motion, and speech recognition) in educational MR systems, informing the design of engaging, intelligent language learning tools. |